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Proceedings of

International Conference on Advances in Computing, Communication and Information Technology CCIT 2014

"A DIGITAL BATIK TOOL SUPPORTING CHILDREN IN UNDERSTANDING AND CONSTRUCTING TRADITIONAL BATIK PATTERNS WITHIN A MUSEUM CONTEXT"

HEIDI SCHELHOWE HESTIASARI RANTE MICHAEL LUND
DOI
10.15224/978-1-63248-010-1-24
Pages
117 - 121
Authors
3
ISBN
978-1-63248-010-1

Abstract: “Batik is a method of drawing using canting and cap to create intricate designs on textiles, generally cotton, dyeing it whereas patterned areas are covered with wax so that they will not receive color. In a deeper meaning, batik is not only the pattern on clothes, but it is more about technique and process. In Indonesia, the technique is an ancient method, which has been practiced since prehistoric times. Nowadays the technique has been improved but still left some constraints during the process and consumes a lot of time. This phenomenon causes that young people and young children are not really keen in learning how to make batik using the traditional technique, even though they love to wear batik clothes. Some batik museums in Indonesia provide huge collections and conduct regular workshop of making batik. However, the lack of opportunity to teach and transfer the skills of making batik is still problematic. This paper shares the preliminary concept of a digital tool designed to supp”

Keywords: batik, digital media, game-based learning, museum, software

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