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A NEW FAULT TOLERANT APPROACH FOR LOAD-BALANCING IN ROUTING AND WAVELENGTH ASSIGNMENT IN WDM NETWORKS

Published In: 3RD INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTING, COMMUNICATION AND INFORMATION TECHNOLOGY
Author(s): NISHA SARWADE , SURENDRA BHOSALE

Abstract: Wavelength Division Multiplexing (WDM) technology is employed in fiber-optic communication systems to multiplex optical carrier signals to a single optical fiber using different wavelengths. Fault tolerance is an important parameter in WDM networks. When a fault occurs the network requires a fault tolerance technique to repair the fault. In this paper, a new fault tolerance technique is proposed for the load balancing routing and wavelength assignment (RWA) problem. In RWA problem the fault protection issue is alienated to fault tolerant routing and fault tolerant wavelength assignment for traffic in WDM networks. The wavelength assignment is done using an advanced reservation algorithm. In routing, the primary path is set by applying max-flow load balancing technique. Then a backup path is computed for handling the link failures based on the class of request. The backup path is used for link restoration when primary path fails. Based on the class, we find the available bandwidth for b

  • Publication Date: 27-May-2015
  • DOI: 10.15224/978-1-63248-061-3-75
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DIALECTICAL POLYPTYCH: AN INTERACTIVE MOVIE

Published In: 3RD INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTING, COMMUNICATION AND INFORMATION TECHNOLOGY
Author(s): BRUNO SILVA , JOAO M.F. RODRIGUES , RUI ANTONIO

Abstract: Most of the known video games developed by big software companies usually establish an approach to the cinematic language in an attempt to create a perfect combination of narrative, visual technique and interaction. Unlike most video games, interactive film narratives normally involve an interruption in time whenever the spectator has to make choices. “Dialectical Polyptych” is an interactive movie included in a project called “Characters looking for a spectactor”, which aims to give the spectator on-the-fly control over film editing, thus exploiting the role of the spectator as an active subject in the presented narrative. This paper presents a system based on a 3D sensor for tracking the spectator's movements and positions, which allows seamless real-time interactivity with the movie. Different positions of the body prompt a change in the angle or shot within each narrative, and hand swipes allow the spectator to alternate between the two parallel narratives, both producing a complem

  • Publication Date: 27-May-2015
  • DOI: 10.15224/978-1-63248-061-3-83
  • Views: 0
  • Downloads: 0