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CULTURAL ADAPTIVITY FOR SUSTAINABLE USER INTERFACE: INVESTIGATING USER EXPECTATION ON ASEAN COUNTRY

Published In: INTERNATIONAL CONFERENCE ON FUTURE TRENDS IN COMPUTING AND COMMUNICATION FTCC
Author(s): ASLINA BAHARUM , AZIZAH JAAFAR

Abstract: This study investigates user interface with cultural adaptivity on user expectation from ASEAN cultural group. Cultural adaptivity was believed to enhance the usability of user interface websites to attract large numbers of users. The findings lead to the conclusion that provides a user interface for various countries is not enough, due to the difficulty of pinning down cultural background. Localized user interfaces usually modify the most obvious elements to meet the target country and/or region, for instance by adapting to different languages and regional characteristic. Despite this fact, research has acknowledged, the culture does not keep within the boundaries. Research has shown that the interpretation of the national culture, in which the term is leveled with a particular country, will bundle a lot of choice. Thus, localization of objects can help users to navigate the web and access information easily. Environment of different countries and different cultures can interoperate

  • Publication Date: 13-Jul-2013
  • DOI: 10.15224/978-981-07-7021-1-10
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THE IMPACT OF CTS ON COMPUTER-GAMES PLAYING: A STUDY AMONG MALAYSIAN UNIVERSITY STUDENTS

Published In: INTERNATIONAL CONFERENCE ON FUTURE TRENDS IN COMPUTING AND COMMUNICATION FTCC
Author(s): AZIZAH JAAFAR , FARIZA HANIS ABDUL RAZAK , NURUL HIDAYAH MAT ZAIN

Abstract: Carpal Tunnel Syndrome (CTS) is known to be one of the hand complications resulting from prolonged static posture and high muscle tension, particularly during computer-game playing. This study focuses on examining the impact of CTS during computer-game playing among university students in Malaysia. For the purposes of this study, students in the age range of 18-25 years and have experiencing hand discomforts, such as numbness, tingling, pain or burning sensations while playing computer games were approached. A Boston Carpal Tunnel Questionnaire (BCTQ) was administered and students reported on the frequency, the severity of CTS and experiences during computer-game playing. The commonest symptom was numbness. Most of the symptom cases were mild and half of the respondents also described having hand difficulty. This problem creates a great impact relating to their subsequent playing experiences. This study shows that, CTS among the students is in the mild category.

  • Publication Date: 13-Jul-2013
  • DOI: 10.15224/978-981-07-7021-1-11
  • Views: 0
  • Downloads: 0